Backstory (was RE: [MUD-Dev] New poll)
J C Lawrence
claw at cp.net
Fri Jun 9 17:18:18 CEST 2000
On Fri, 09 Jun 2000 16:59:57 -0700
J C Lawrence <claw at cp.net> wrote:
> Which is the real convinving factor. If backstories are so
> thoroughly ignorable and ignored, and yet we are achieving some
> modicum of success in communicating the framing of our games (ie
> the backstory), then what is actually doing the work? Is the
> backstory really a critical part that merely pretends to be
> irrelevant? Or is the backstory truly irrelevant and there's
> something else which is accomplishing what we consider the purpose
> of a back story, and we just don't realise it? Or, is a back
> story really only used by a very small percentage of the player
> base who then memetically infect the rest of the player base with
> the appropriate effects from the back story?
> My suspicion is that its the third form that actually happens. I
> don't have anything to demonstrate it other than gut feel however.
It is at this point that I reveal tht I can't count. My suspicion
is that its the last form (memetic osmosis) that actually happens.
I don't have anything to demonstrate it other than gut feel however.
--
J C Lawrence Internet: claw at kanga.nu
----------(*) Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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