[MUD-Dev] Little Touches (was Bay Area Press re: UO, the good the bad and the Ugly)
Raph Koster
rkoster at austin.rr.com
Sun Jun 11 16:28:05 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Dave Rickey
> Sent: Sunday, June 11, 2000 12:19 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Little Touches (was Bay Area Press re: UO, the
> good the bad and the Ugly)
> Hmmm.... This has been an area of some debate in Camelot. Although
> we're committed to combat-related Trade Skills, and to making Bardic
> caster/melee hybrids, there's a sharp division in the discussion between
> providing nonessentials for their RP and "fun" value, and
> focusing strictly
> on fundamental game balance issues and leaving out the fluff.
[snip]
> Myself, I think the RP and "fiddling" factors, letting people
> do things
> in the game that don't effect game balance just because they want to, is
> worth a reasonable amount of time investment. Not large amounts,
> but there
> are a lot of little things that could be done without major investment of
> resources. But I'm having some trouble convincing the Powers That Be of
> that.
I think they are perhaps more important than game balance. :) After all,
you're not gonna balance your game until well after launch anyway...
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