[MUD-Dev] Games vs. simulations
J C Lawrence
claw at kanga.nu
Tue Jun 20 11:12:37 CEST 2000
On Tue, 20 Jun 2000 13:26:47 -0400
Travis Casey <efindel at earthlink.net> wrote:
> SWmud also uses a 3D coordinate system for space battles. Which I
> thought was pretty odd, since the Star Wars movies style of space
> combat doesn't really seem to fit with the "Ok... I rotate to this
> direction and fire my thrusters" model, but what do I know?
Tron uses a 2D coordinate system IIRC (emulates the lightcycles from
the movie "Tron"). I'm also told that most BattleTech MUSHes use
coordinate systems. Certainly many of their web pages spend
significant time on explaining their coordinate interface.
--
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
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