[MUD-Dev] Acting casual about casual gamers

adam at treyarch.com adam at treyarch.com
Tue Jun 27 14:05:51 CEST 2000


On Mon, 26 Jun 2000, J C Lawrence wrote:
> John Buehler <johnbue at email.msn.com> wrote:
> >   I offer the following in agreement to this assertion:
> > http://hj.stratics.com/lore/journal/volume1/issue10/Idubthee_tormanth.html
> 
> Whoa.  I wonder if someone read my old rants about private
> namespaces, namespace virii, recognition decay, and global
> resolution problems.  MUD-Dev reader?

<shrug>  I know of at least one LP mud that has had this system for many years.
I know that I came up with my own implementation of object labeling circa
1995 before I had ever discussed it on this list, only to discover that simpler
versions of the same system were already in place on running muds.  Usually
the systems are more limiting than what we have discussed (being able to name
shortswords 'Sting' and taverns 'Joe's place', etc) because RAM was quite a
bit scarcer in those days.

FWIW, I still have the labeling system in place on Blood Dusk, but currently
I have limited it for use with animal kinships.  eg, you befriend two lions,
name one 'Fluffy' and the other 'Floofy'.  This was just a design choice,
however - I still have the mechanism in place for naming anything, and I
do plan to expand the design to make use of that.

One of these days.

Adam





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