[MUD-Dev] [CODE] unique items

Matthew Mihaly diablo at best.com
Sun Mar 19 10:38:28 CET 2000


On Sun, 19 Mar 2000, J. Coleman wrote:

> Didn't see this in the faq anywhere, and I can't seem to find any good
> implementations of it anywhere, so here goes:
> 
> Does anyone know a good way to handle unique items? I want to have
> players able to make magic items themselves, that are completely custom.
> Magic items in my game will be fairly powerful because of their rarity,
> and the fact that they must be created, and not found. Is there a good
> clean way to keep an "index" file of all magic items that have been
> created this way, and to reference player files to it perhaps? How does
> everyone else do this?

I would suggest that the biggest problem in allowing players to make
completely custom items is that on the whole, players are horrible
writers, and, if given the opportunity, will make completely inappropriate
descriptions for things.

--matt




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