[MUD-Dev] The Endeavour Map and MUD Applications
Justin Rogers
justin at mlstoday.com
Wed Mar 22 10:54:35 CET 2000
[Joel Dillon wrote]
> Do you have any documentation on how you did the simulation/what
> rules you used? I'm interested in having a real simulated in-game =
economy=20
> like this, but there's very little out there on how people have =
actually=20
> done it,
I wouldn't even want to recreate what I made here because the whole =
idea
was to make a unique and realistic world. I make these worlds about one =
a year
or so, so I'll give some thought into documenting one of the runs for =
the purpose
of giving the information to others. The major poing that I'm drawing =
from is
that every time I work a completely different concept and the world =
turns out
totally differenct from what I've conceived. Most people chalk this up =
as an
error in their program and throw it out. I, however, find this a rather =
big plus.
I'm also going to expound upon Lo Kam in his latest message. It =
seems the
creation of history for a MUD is of a rather large concern to him and I =
do
have some advice to offer. Using the smaller communities idea please =
examine
the following scenario:
#1 I create using my behavior mechanism about 300,000 ai npc bots. Lets =
not
necessarily say ai because that implies high cpu usage and processing. =
Lets just
say intelligent to some degree.
#2 Out of these there are say .01 percent that do good deeds. Less that =
perform
exceptional deeds. Same amounts of evil and insane behaviors exist as =
well.
#3 Have these individuals perform their tasks. Sometimes when nobody is =
around
and sometimes when people are looking, however, they see fit.
#4 Using your Smaller Networks or whatever that buzzword was have the =
NPCs
tell one another about the deed and have it become a myth or tall tale =
over time.
In King Arthur's time (speculation says there was a real King Arthur) =
there
probably was no lady in the lake. The Greeks believed in the Gods, but =
only thier
most talented elders and writers wrote grand stories about them. Have =
something
told to one of these people and then have them *expand* on it.
The algorithm for throwing a deed out of whack and making it huge =
would be
maybe a little complicated. But that is how your history is created. =
Through the
simulation of tall tales ;-)
- Justin Rogers, CEO DigiTec Web Consultants
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