[MUD-Dev] Gamasutra: Online Justice Systems
Wes Connell
wconnell at skotos.net
Tue Mar 28 12:20:11 CEST 2000
On Mon, 27 Mar 2000, Sayeed wrote:
> Raph, I think you were referring to Ultima Online (?), so let me
> use that as an example. If I remember correctly, an Ultima Online
> account costs $10 per month and entitles you to 5 characters.
> This means that players can create one character for adventuring,
> one for item creation, one for a mobile storage, another for anti-social
> activities, etc.. If they buy another account, they get 5 more
> characters to play with. Characters, therefore, are relatively
> cheap. That's the relationship between characters and their players.
>
> So when a player makes a decision to buy another Ultima Online
> account, a part of the reason he's doing it is because characters
> are so cheap. Five for another $10 ($2 each) and each character
> can do the same things as every other. (I would also propose that
> being able to have many characters also distances a player from his
> characters.)
Although UO characters are "cheap" the current penalty system targets the
account as a whole. If I have 4 awesome characters and 1 jerk character
and the jerk character does something to get banned/deleted then the whole
account is trashed.
This makes the character/account system act almost like a single
entity. I also heard UO has some sort of a mechanisms for linking
multiple accounts to a single person. As in when my main account gets
banned all other accounts that have the same email/name/CC# get trashed as
well. Any truth to this Raph?
Wes!
wconnell at skotos.net
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