[MUD-Dev] update on selling Godhoods
Matthew Mihaly
the_logos at achaea.com
Sat May 20 21:14:35 CEST 2000
Well, as many of you predicted, the experiment has so far not gone well.
We've had a number of enquiries, and the $3000 was not really an issue.
The issue was that the persons in question were not willing to give up
their mortal characters (which they had sunk quite a bit into), and,
unfortunately, that's not negotiable with us. Further, since paying to be
a God only gets you a God character, not the reward of Ascending (ie your
mortal character publically becomes a God. It's a very big deal. It's
happening for the second time ever tomorrow, in fact.), the players feel
like their mortal is completely wasted, as it has to just fade away.
This is actually a bit of a general problem, as the people whom we most
want to become Gods, are often the sort of people who are smart and
reasonably successful (adults) in their careers (and had the money to
spend quite a bit on their characters). By spending all the money on their
mortals, they feel like they must not give them up.
Mm, see how useful this list is? Inspiration has hit me while writing this
post! Perhaps some of the cost, or all of the cost, of their characters
should be refunded to them, at our option, after 1 year as an active,
productive God. Yes, I like that incentive.
Rambling,
--matt
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