[MUD-Dev] Effective use of the third dimension
Richard Tew
richard.tew at wiredgroup.com
Wed May 24 13:25:54 CEST 2000
"Richard Ross" <Rgross#btinternet,com> wrote:
> Has anyone had any luck implementing a working third dimension? By this I
> mean a fairly freeform "flight" system (not just another form of movement
> through standard rooms)?
Effectively, yes.
We don't have flight per se, but we do. Erm, let me explain.. :)
Our initial goal was to have exactly what you wanted, sky above each
existing room but what we ended up with was a polygon based coordinate
system. You can move anywhere there isn't an obstacle (this is a text
based mud too, btw) and if you're above ground level and you don't have
a surface under you, then gravity kicks in. Flights just a matter of
overriding gravity and throwing in a trajectory - the coordinate system
would stop you when you hit a surface (vertical or horizontal). We
haven't implemented trajectories at this stage, but the coordinate
system is implemented and after that its pretty trivial to add on flight
(which we haven't done because we're working on a graphical design
interface for the mud).
Richard.
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