MUDs as art (was [MUD-Dev] A footnote to Procedural Storytelling)

Caliban Tiresias Darklock caliban at darklock.com
Fri May 26 08:23:11 CEST 2000


Lee Sheldon wrote:
> 
> > What disturbs me about Lee is the goal, to make MUD-SOAP!
> 
> LOL, Apart from the fact that MUD-Soaps are going to make a lot of money...

And apart from the fact that the single largest genre of roleplay based
MUSH servers, White Wolf's World of Darkness, is usually played in a
contemporary world setting in which the majority of players on the
majority of games are playing normal mortals with highly unusual and
*unlikely* backgrounds.

And that, when you come down to it, is what a soap is. It's a collection
of interacting characters with extremely weird backgrounds, many of them
rich, most of them with dark secrets, a few of them with REALLY dark
secrets. The key point of a soap is "what the hell is going on?", and
the primary activities of its characters are sex and talking about
themselves. Not necessarily in that order. 

In short, people are already doing this in mass numbers, and they've
done it on their own. Turning a similar product into a commercial
venture is SMART.



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