[MUD-Dev] Narratology WAS: Self-Sufficient Worlds

Zak Jarvis zak at voidmonster.com
Tue May 30 13:34:08 CEST 2000

> From: The mere J C Lawrence [claw at kanga.nu]
> Sent: Monday, May 29, 2000 1:53 PM

> Aye, one could wander in there for weeks.  I particularly like the
> directions that Marie-Laure Ryan takes.  I just wish the heck she
> had her documents locally so I didn't have to go hunt them down from
> her abstracts (with patchy success).

I just took a look at specifically that... And yep, I found there were all
sorts of stuff that I went "ooh, that sounds interesting" to, only to find
that she didn't actually link to the articles.  Frustrating.

> > Is anyone on the list aware of these theories having been put to
> > use in a game medium?
> If you look around those URLs there are several documents that start
> talking about the possible application to VR/games, but I've yet to
> find anything dealing with an actual application there.
> Care to make that charge?

I really do need to write up an abstract on my ideas here. Most of the
basic mechanisms are pretty clear to me, most of it's going to be
developing the tables.

It'll likely be a while though, since I'm now jumping headfirst into the
wonderful world of blacksmithing so I can create a credible weapon-crafting
system for the game I'm actually working on, which doesn't really have a
place for a Narratology system. (I've learned tons of cool trivia
already... Steel is *much* older than I'd been previously led to believe.
Earliest known is a 2nd century AD Roman gladius.)

-Zak Jarvis

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