[MUD-Dev] A list of Content Creation

Eric Rhea eric at enkanica.com
Thu Nov 23 01:41:56 CET 2000


I present a generalized list of content creation types and their four
principle atoms. I'm attempting to build a relationship between these
four atoms in hopes that one might be able to use it as a yardstick of
sorts when laying down the framework for their mud. 

Comments welcome! :-)

-Eric

<PRE>
I   (S) System Direct World Creation
II  (A) Player Creation in System
III (B) Player Creation out of System
IV  (M) Player Creation Mechanisms in System


I (S) System Direct World Creation
SDWC is the content creation in a global sense. 

* Placement of Structures ( towers, houses, walls, castles, bridges)
      -bridges and other connecting landmarks (portals)
      -castles and other larger structures (wizard towers)
      -houses and other smaller domiciles (huts)
      -towns and other formal communities (underground cities)
      -towers and other odd objects (floating polygon)
      -walls and other "made" obstacles (pit of spikes)
      -Growth and Development of the MUD's World Ecology
* PC operated farms
* Spawn rate of certain mob types (ex: sudden influx of cattle)
* Economy influences
     -Influence of money into the system
     -Influence of item drops in the system
     -Influence of spawn rates in the system
     -Influence of skill-economy ( sudden appearance of a large percentage
                                   of master blacksmith enchanters )

II (A) Player Creation in System
PCiS is content creation in the nonlocal system.

* Authoring of books
* Craft skills:
      -alchemy
      -baking
      -blacksmithing
      -brewing
      -construction
      -enchantments
      -fishing
      -fletching
      -jeweler
      -leatherworking
      -mason
      -mining
      -pottery
      -tailoring
      -timber-working
      -tinkering
* Removal of PC and NPC characters in game (named PC/mob is removed from
  environment)
* Guilds
* Player operated quests, missions, and agendas
* Player funded in game events
* Scavenger hunts
* Collective raids
* Room and Area building

III (B) Player Creation out of System
PCooS is content creation outside the system. 

* Fan site: Cartographers (map-makers)
* Fan site: Authors (extended fan-fiction )
* Fan site: Developers ( exploitation applications )
* Fan site: community forums:
                -game balance
                -character envy
                -wish lists/ideas for developers
                -auctions
* Player real life events (UO, EQ events)

IV (M) Player Creation Mechanisms
A PC Creation mechanism is a potential application of I-III or generalized
role chosen by the player for their character.

* Socialist: Historian, Librarian, and Publisher
* Explorer: Architect, Engineer, Painter, and Sculptor
* Adventurer: Adventurer, Political Figure, and Guild member
</PRE>


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