[MUD-Dev] A list of Content Creation
Eric Rhea
eric at enkanica.com
Thu Nov 23 01:41:56 CET 2000
I present a generalized list of content creation types and their four
principle atoms. I'm attempting to build a relationship between these
four atoms in hopes that one might be able to use it as a yardstick of
sorts when laying down the framework for their mud.
Comments welcome! :-)
-Eric
<PRE>
I (S) System Direct World Creation
II (A) Player Creation in System
III (B) Player Creation out of System
IV (M) Player Creation Mechanisms in System
I (S) System Direct World Creation
SDWC is the content creation in a global sense.
* Placement of Structures ( towers, houses, walls, castles, bridges)
-bridges and other connecting landmarks (portals)
-castles and other larger structures (wizard towers)
-houses and other smaller domiciles (huts)
-towns and other formal communities (underground cities)
-towers and other odd objects (floating polygon)
-walls and other "made" obstacles (pit of spikes)
-Growth and Development of the MUD's World Ecology
* PC operated farms
* Spawn rate of certain mob types (ex: sudden influx of cattle)
* Economy influences
-Influence of money into the system
-Influence of item drops in the system
-Influence of spawn rates in the system
-Influence of skill-economy ( sudden appearance of a large percentage
of master blacksmith enchanters )
II (A) Player Creation in System
PCiS is content creation in the nonlocal system.
* Authoring of books
* Craft skills:
-alchemy
-baking
-blacksmithing
-brewing
-construction
-enchantments
-fishing
-fletching
-jeweler
-leatherworking
-mason
-mining
-pottery
-tailoring
-timber-working
-tinkering
* Removal of PC and NPC characters in game (named PC/mob is removed from
environment)
* Guilds
* Player operated quests, missions, and agendas
* Player funded in game events
* Scavenger hunts
* Collective raids
* Room and Area building
III (B) Player Creation out of System
PCooS is content creation outside the system.
* Fan site: Cartographers (map-makers)
* Fan site: Authors (extended fan-fiction )
* Fan site: Developers ( exploitation applications )
* Fan site: community forums:
-game balance
-character envy
-wish lists/ideas for developers
-auctions
* Player real life events (UO, EQ events)
IV (M) Player Creation Mechanisms
A PC Creation mechanism is a potential application of I-III or generalized
role chosen by the player for their character.
* Socialist: Historian, Librarian, and Publisher
* Explorer: Architect, Engineer, Painter, and Sculptor
* Adventurer: Adventurer, Political Figure, and Guild member
</PRE>
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