[MUD-Dev] PDA-esque devices used in gaming
|Eric|
eric at enkanica.com
Mon Nov 27 15:06:53 CET 2000
Recently I relayed a small survey through a realm of table top playtesters
on the use of PDA-type technology in their games. Some of you may be
considering deploying the technology in your own games. I hope the data
I've collected will be of assistance. It was for me, YMMV ;-)
Below are notes that I put together as I sorted and filtered the
informated relayed back to me. The original document will be unavailable
to protect the individuals involved. The link below highlights their
comments and attitudes.
http://www.enkanica.com/RPGxPDA/index.htm
Highlights:
* The use of electronic technology is an accentuating tool.
* Electronic technology tends to lend itself towards generation of
complicated detail or reference of a detail.
* It appears that the common denominator here involves looking through
supplemental texts for technical details that may or may not be readily
available, such as exceptional rules for vehicles and mounts.
* There will be resistance amongst those who fight change.
* Cooperating with technology and advances of characters are prohibited by
large outside of game play.
* Apparently, this device and/or application would be considered more a
novelty than an actual tool.
Top Rankings of informational use:
* Core Books
* Supplemental Texts
* Papers
* Engineered content
Conclusion on Design Considerations
* Quick and timely access to information with few distractions
* Compatibility between systems
* PDA/PDQ technology is still relatively new and home to only a few
enthusiasts.
Further Questions Drawn
* Why is it that players simply have no interest in utilizing digital
technology with their characters?
* Is the technology still too young to be accepted as a replacement for
printed text?
* What is the timeline for PDQ/PDA technology to move out of the
enthusiast market and/or is the gaming subculture a member of this
enthusiast market?
* Would the LARP market be more appropriate?
-Eric
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