[MUD-Dev] "An essay on d00dism and the MMORPG"
ghovs at ghovs.moo.ca
ghovs at ghovs.moo.ca
Wed Nov 29 12:59:04 CET 2000
On Wednesday 29 November 2000 00:35, Corey Crawford wrote:
> > John Buehler writes:
> >
> > I think this discussion took a left turn somewhere. I believe the
> > original point was that some people are d00dish when placed into a given
> > environment, and that the environment should be altered to accommodate
> > d00ds such that they aren't inspired to be d00ds any longer. Something
> > that I happen to agree with.
>
> Hmm, what you say makes sense.. now how do we go about and accomplish this?
>
> I mean, are we suppose to baby-sit these kids, and 'raise' them above the
> immature attitude of 'd00dism'? Ideally, we'd want them to be in an
> environment that discourages d00dism, but not 'raise' each one individually
> 'cause that's not our job.. or is it?
While it should certainly not be our responsibility or duty, it's sometimes
rewarding. Not often, though.
>
> To me, the only way a d00d will stay a d00d is if there are other d00dz who
> think it's cool to be a d00d.. so in short, if no one was a d00d, there
> really wouldn't be any .. at least not a d00d that last for very long. So,
> do we force our other players (non-d00d's) to 'adopt' a d00d and 'raise'
> them to the correct attitude we want on the game?
If there were no chickens, we'd be rid of those pesky eggs.
Forcing people into the Adopt-A-d00d program isn't going to work at all.
Having a d00d adopt a parent doesn't work either.
This is something that sometimes happens and often just doesn't.
You can't make it happen, though.
>
> Maybe we should just restrict our games to 18+ yo's (I'm over 18 now, so I
> wouldn't object too vocally ;) so they we are pretty sure there won't be
> very many d00dz (yes, there will be some.. but not as many).. and hopefully
> there would be enough non-d00dz around to discourage d00dism. What say you?
That would be foolish.
Both because most people get into the whole online thing when they're under
age and because saying '18+ ONLY!' on the Net gets you perhaps unintended
interest.
It's just not right to distinguish based on age alone.
I can't be the only one who had an immensely good time with the bright
12-year-old, while only later discovering it's just a kid.
>
> Should we just habitually punish d00dish behavior? Maybe they'd get tired
> of being tracked down and killed by the 'Paladin of the Anti-d00d God' and
> just leave the game.. but then we lose their money. Hmm.
Just like your annoying little brother is a part of life, it's part of having
an online community to have people who're not in the spirit in the same way
as others.
>
> How do we accomplish this 'environment' where everyone is satisfied and we
> discourage d00dism?
Either by peer pressure and not isolating the tiresome and aggravating d00dz
(which is an effort players must make, not admins), or by integrating their
style into an Evil player class (like those orcs on MUME)
rgds,
Ghovs
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list