[MUD-Dev] Re: Dynamic Timelines

James Thomas rasdan1 at home.com
Wed Nov 29 13:43:41 CET 2000


> |Eric| wrote:
> > Automating a dynamic world is interesting, but unless
> > you have the math behind it down you are going to
> > exemplify some of the same problems current muds have.
> > Do you have periodic P-Wipes or resets of economies
> > planned in the world?

As much as it is a scourge on all of mud-dom, Medievia has a 
dynamic economy that constantly evolves and changes, 
without any intervention from the gods. They have something
called disasters (or something like that) that cause the economy
in a certain area of the game to change and require a different
set of goods.  It seems to work pretty well too.

James

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