[MUD-Dev] \"An essay on d00dism and the MMORPG\"

Travis Casey efindel at earthlink.net
Thu Nov 30 10:37:21 CET 2000


Wednesday, November 29, 2000, 5:28:53 PM, Steve (Bloo) Daniels <sdaniels at playnet.com> wrote:
> Travis Casey wrote:

>> about being asked for a name, and then having the software check it
>> and suggest possible changes to make it fit the language?

> This is the only method you suggest that bothers me.
> On EQ and other games, to go to the trouble to think
> of a good name and have it be rejected because it's
> inappropriate irks me and just makes me want it all the
> more.

Well, I mean for this method to be looser than the others, which is
why I said "suggest" and "possible".  Names wouldn't be out-and-out
rejected -- it would be suggested that these changes might make them
more appropriate, but the player would not be required to accept any
of them.

> Of all your suggestions, I think choosing from a generated
> list is ideal.  Especially if you can choose your own
> nickname.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)   


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