[MUD-Dev] \"An essay on d00dism and the MMORPG\"
KevinL
darius at bofh.net.au
Thu Nov 30 14:57:20 CET 2000
>>> "John Buehler" wrote
> Why bother? Because now when you want to remember "Captain Cornholio" as
> being a jerk, you just label him or her as "Corn Jerk". In short, you
> decide how you see the names of other characters, not the players of those
> characters. Your good friend Devrill shows up as Dev because that's the
> nickname that you prefer to see that character by. People that you don't
> care to remember, you don't rely on your character to remember. YOU might
> remember, but your character does not.
>
> Obviously, this really requires some means of interacting with characters
> apart from their name - meaning a graphical game for the most part.
I don't see that it requires graphical interface - such a system has been
discussed on mud-dev before, usually favourably. If I label you as "JB", and
then 'tell JB blah' or 'give JB blah', there's no reason the mud can't
recognise my naming scheme and act accordingly.
> If somebody wants to go around typing "CaPtAin CoRnHOLiO" every time they
> meet someone, that's their business. After a while I think people will just
> introduce themselves with some kind of a reasonable name. That is, unless
> the game offers an option where you type some simply key sequence to insert
> your name (or any other string of text) into the game. But what players
> don't get is a free billboard floating over their head with their favorite
> obnoxious statement on it.
Nah, people'll type it every time - and other more obnoxious options. They'll
even get the chance to introduce themselves obnoxiously to newbies and nicely
to admins ;)
Never underestimate the willingness of people to piss others off.
KevinL
(and we've discussed proxy-type "helper" programs before, haven't we, that can
sit between client and server and add functionality like macros? :)
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