[MUD-Dev] trade skill idea
Tamzen Cannoy
tamzen at worldbenders.com
Wed Oct 4 17:43:40 CEST 2000
At 1:42 PM -0700 10/4/00, Koster, Raph wrote:
> > -----Original Message-----
>> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of Yves K
> >
>> Now, who wants to play a pure crafter character as his primary and
>> only character? I would guess that, without the possibility of
>> multiplaying, a very large portion of player would rather chose an
>> action empowered role, that is generally an adventurer who faces
>> epic risks and rewards. Very few players would indeed chose never
>> to adventure in some dangerous places, and even most would not
>> even sacrifice a little bit of their combative skill quota for a more
>> individualized, social character, of course, most fighters wish to be
>> the best.
>
>I think that if you go out into the wider world (not scale, but into an
>audience that is less hardcore than what we currntly have) you'd find that
>there's a lot more folks who want to craft than there are folks who want to
>adventure.
>
>-Raph
>
>
One of my favorite chars I ever played on a Mush was a healer and
and innkeeper. Now she got plenty of RP but she certainly didn't go
adventuring, though she had adventures brought to her. I'd be playing
her still likely if the mush didn't close 4 years ago. I think you
will find among RPers that the percentage of people willing to play
non-combat roles is much higher.
--
Tamzen
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