[MUD-Dev] UO rants

John Buehler johnbue at email.msn.com
Fri Sep 1 11:45:21 CEST 2000


> Koster, Raph
> Sent: Friday, September 01, 2000 10:46 AM

> > So, despite Raph's opining about the stamp collector dilemma,
> > I believe that
> > essentially arbitrary games can be incorporated together.
>
> Oh--that was not my opining. That was Dr Cat's opining. I was just citing it
> because it was a succinct statement of the problem. I happen to agree with
> you. Not only can they be incorporated together, they MUST be incorporated
> together if the genre is to grow. To cite what's in the Laws:

I was assuming that anyone who would offer an observation would tend to agree
with that observation.  I stand corrected.

I also misunderstood the stamp collecting dilemma.  In truth, I'm not
concerned about insular groups of players one whit.  In truth, I'm actively
advocating such a thing.  Not for the entire world, of course.  But my desire
to keep warring players insulated from those who are only interested in
peaceful activities is certainly an example of it being desireable.

> The difficulty comes in managing to make the mix happen (where Marion's
> Tailor Problem comes in). It's not just time, as you cite. It's also whether
> different modes of entertainment are compatible; whether a given feature
> will become insular within the game and therefore folks won't interact;
> whether the presence of any one given freature actually excludes or imposes
> different gameplay upon players who like a different feature.

The imposition of different gameplay is the problem.  If two groups agree to
leave each other alone, all is well.  The players are getting the
entertainment that they want.  If one group attempts to impose a certain
playstyle on another group, we have a classic PvP problem.  Well, it's a
problem for the victim group.

JB





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