[MUD-Dev] Criminalize Community Volunteers?

Koster Koster
Wed Sep 6 18:18:46 CEST 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> David Frank
> Sent: Wednesday, September 06, 2000 5:52 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Criminalize Community Volunteers?
> 
> Raph talked alot about the costs of doing business and how 
> small the actual
> profit was from a successful MMORPG.  If they had to hire 
> support staff instead
> of relying on volunteers, you could kiss most of that profit 
> goodbye.  But what
> if they simply raised the fee to $20 a month to play the game? (Yeah I
> know...*simply*)

It's been a general consensus among several in the industry for a while now
that UO undercharged probably by $10; it would have made more money with
slightly fewer subscribers and with higher fees. But it's going to take a
game offering compellingly better experiences to justify jacking the price
up in the mind of consumers at this point.

-Raph



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