[MUD-Dev] Society Scaling
Brad Wyble
wyble at wjh.harvard.edu
Fri Sep 15 12:52:50 CEST 2000
rayzam writes:
>
> Actually, it does. But it's divided up. Most urban areas have that
> community feel, only by block or few blocks or whatnot. Hence places like
> Little Italy, Chinatown, Germantown [these are in the broad sense], or more
> diverse community driven areas by blocks, that don't have names like that.
Most? Certainly not. I live in a city suburb and I don't know the name
of my next door neighbors, let alone chat with them on a daily basis. Yes
you can point to places like Little Italy, Chinatown, etc, but that's
doesn't necessarily mean these people know one another. They just happen
to share a cultural heritage, and they are the exception in the maelstrom
of urban life. There are just too many people, its overwhelming.
Yes one can have a global sense of being part of the urban community,
(e.g. I'm a Bostonian, I like the Red Sox and Sam Adams beer) but it's a
very far cry from the sense of community I had as a child in a rural
community when we had weekly barbecues with the whole neighborhood. And
it wasn't just because I was young then vs old now, because my parents
were also involved in the community.
And no I don't think is just a consquence of the internet giving us other
avenues of interaction that are unbounded by geopgraphy. I imagine that
New York was just as insular in 1950.
So does the scale of a MMOG turn it into a different beast than the MUD?
Yes, I think so.
-Brad
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