[MUD-Dev] paying volunteers
Nicholas Daley
ntd1 at cs.waikato.ac.nz
Thu Sep 21 17:37:03 CEST 2000
Matthew Mihaly wrote:
>
> Alright, now here is an interesting question. Achaea has a currency that
> is both in-game and out of game. You can buy it from other players,
> in-game, with gold, or with whatever currency the other player will
> accept. You can buy it out-of-game with real money.
>
> We pay our Guides in credits. Since paying the Guides in credits doesn't
> cost us money (though it does cost us potential money from those players),
> it seems that we could pay the Guides minimum wage in credits, (which is
> still 6x what they get now, as what they get now is a token thank you) and
> not run afoul of the law if these OSI and AOL wankers win their suit. It's
> not actually an expense, as they cost nothing to produce.
>
> Any comments on this? Seems a potentially good strategy for other
> companies.
> --matt
This would be the equivalent of being aid in kind (e.g. given vegetables
for work at a grocers), and I'm fairly certain that employees (i.e.
people being paid for their work, which is what you'd be turning your
guides into) are legally entitled to be paid with cash, not in kind.
--
bits and peace
Nicholas Daley <mailto:ntd1 at cs.waikato.ac.nz>
insert :-)=s as appropriate
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