[MUD-Dev] paying volunteers
Chris Lloyd
crl199 at soton.ac.uk
Mon Sep 25 20:49:09 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Matthew Mihaly
> Sent: 22 September 2000 05:43
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] paying volunteers
>
> > But if you have a group of helpers that do not complain, work
> fairly well,
> > why bother? I know a MUSH where you get a bigger quota (rooms, items etc
> > that you can build) for being a helper. The job involves patrolling
> > roleplay, advising newbies and generally keeping the place tidy. No one
> > complains that they don't get enough, so it doesn't get changed.
>
> An argument could probably be made that the bigger quota has value (for
> instance, note that the OSI lawsuit specifies that they lost in-game items
> when their accounts were cancelled).
>
Yes, but my point was that none of the helpers complained about it, so there
was no need to increase the amount that the helpers were 'paid'.
Would it be too much to ask helpers to read a short contact agreement
stating that they are only receiving a free account in exchange for their
work? Presumably this applies to any immortals you have as well.
As for the OSI lawsuit and the helpers losing their items, I believe the
counter-argument was that it was accidental.
C.
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