[MUD-Dev] [STORY] Story and population size
Derek Licciardi
kressilac at home.com
Wed Dec 5 21:15:44 CET 2001
> -----Original Message-----
> From: Timothy Dang
> On Tue, 4 Dec 2001, Christopher Kohnert wrote:
>> Derek Licciardi wrote:
> If the game system is such that there are many possible niches,
> then it is likely that as the population increases these niches
> will fill in to some degree. As the population gets larger, it
> will become more noticably diverse. There will likely still be a
> great number of "commodity" playstyles, but there will be more
> ideosyncratic jobs as well.
...
> There's also the question of the benefits to players of division
> of labor. Lots of players like to experience every aspect of a
> game, avoiding specialization. It's hard to say how much they'll
> benefit from increased population size. Again, there will be
> increased liquidity, but somtimes less fulfillment in being
> one-of-many. Even the generalists are liable to benefit from those
> who do choose to specialize, though.
In a lot of ways that is what I was referring to and probably more
succinctly put than I managed to say it. My original inference was
that with more players there was a greater chance that a buyer could
find a seller of the goods that buyer was looking for and vice
versa. I never really thought of it specifically in the light of
division of labor, but I had thought about specialization of trade,
and they seem to be logical extensions of one another.
Derek
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