[MUD-Dev] Writing a MUD Server in Visual Basic?

verb at rpn.port5.com verb at rpn.port5.com
Sun Dec 9 13:18:19 CET 2001


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Original message: http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00811.php

> A colleague of mine has recently been talking about writing a MUD
> server in visual basic, as he believes that the speed of current
> machines more than outweighs VBs sluggishness.
 
> I'm not so sure it's possible to write a server in VB, even for a
> small scale world (~64 players), aren't there threading and load
> balancing issues ?

If i had to write a mud server in VB, i would probably think about
reducing the strain on the server by processing as much as possible
client side.  If the server just had to maintain the database, and
provide a forum for the clients to communicate and request data, VB
should be able to handle it for whatever size world. (this would
also greatly reduce the bandwidth needed.)

However, this will reduce the versitility of the MUD, and the
players would have to install a large client to play, making the mud
less accessable.

VB just isn't suited for the task, and i would not consider using it
for a mud server under any circumstances. Tell your colleague to
learn C++ :)


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