[MUD-Dev] Managing MUD economy
Bryan
Bryan
Wed Dec 12 17:34:45 CET 2001
> -----Original Message-----
> From: Vladimir Prelovac
> I want to hear some of your opinions or practical ideas for this
> problem.
> How can one manage economy on a simple, level based MUD? Setup is
> as following.
<snip>
I think this is an excellent thread. Since I started thoroughly
reading the archives I have been reading tons of theory about
creating a working MUD economy. What I haven't really seen is some
practical discussion about how to actually set up the economy.
>From what I gather, a true economy must be created by never creating
items and/or gold out of thin air. Can someone who has worked with
an economy like this give me some more explanation. Upon MUD
creation do you just create a pool of gold to use? What do you do
when you want to create a new area? Does the creation of items and
money throw off the economy?
I have also heard things like an immortal must participate in the
economy to gain money to spend on making equipment. Am I
misinterpreting that idea?
Basically, I'd like practical details of how to do a realistic
economy where gold is not created out of thin air. Inflation should
be minimal. Players can trade with each other and stores. All
stores are player run. Thanks.
__________________________
Bryan "Cyngon" Helmkamp
News Editor, PlanetTribes.com
cyngon at planettribes.com
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