[MUD-Dev] Writing a MUD Server in Visual Basic?

Dan MacDonald danmac at windows.microsoft.com
Thu Dec 13 10:49:58 CET 2001


>-----Original Message-----
> From: Matt Owen [mailto:MOwen at Channel4.co.uk]=20

> As it stands now. I have a fully working codebase, that can
> support 60 odd players (64 being the built in upper limit) with no
> noticeable lag on a 500Mhz Pentium 3

Got a public server up somewhere where we can try it ? :) I'm always
curious to test out other people implementations.

Dan
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