[MUD-Dev] MMORPGs & MUDs
David Bennett
ddt at discworld.imaginary.com
Thu Dec 20 10:55:35 CET 2001
On Wed, 19 Dec 2001, Marc Bowden wrote:
> For what it's worth, Mike, I agree with the basic tenet of your
> essay - I was part of both TMI and TMI-2 and I'll maintain that
> the reason they folded up was because it became less about running
> an ammusement park and more about seeing who could make the most
> complicated and 'cool' changes to the backbone system to impress
> his fellows.
I think they failed because they decided to concentrate on mudlib
design issues rather than their original idea of making it a
learning mud. So they gave off two contradictory ideas.
They also based the mudlib on several very flawed ideas, which
didn't help :) Despite my arguments against it. No one ever listens
to me :)
Wombles!
David.
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