[MUD-Dev] MMORPGs & MUDs
Jeff Freeman
skeptack at antisocial.com
Fri Dec 21 01:15:01 CET 2001
From: Michael Tresca <talien at toast.net>
> D'oh! Okay, going forward, I'll be sure to ignore the opinions of
> anyone who plays a MMORPG and is:
> 1) a developer
> 2) game designer
> 3) industry critic
> 4) consultant
> 5) role-players...
> because they don't represent the "average" player. Hmm, that
> pretty much invalidates everyone's opinion on here. >:)
Y'know, Mike, that wasn't my point.
You said there were players screaming and yelling about art versus
entertainment. "And no wonder."
The thing is, I *am* a hardcore MMO enthusiast, and an active
participant in all sorts of MMOs. I have played more hours of AO,
AC, EQ, DAoC, UO and Lineage than (I'd estimate) all of the people I
work with *combined* - probably more than any one of them than all
the people I work with, *combined*. I am an member of
moderate-sized guilds, *currently*, in 2 to 4 of those games, as the
spirit moves me.
I subscribe to TONS of mailing lists, many of which are
game-specific mailing lists for games which I don't even play any
more. I read the newsgroups for every MMO that exists, whether I
play or have played it or not.
So, ok, from that perspective, hardcore geek online boy with no life
perspective, I feel like I'm "plugged in".
Gamers are screaming and yelling about art versus entertainment?
No, Mike, other than Jessica's rant about how bad PKs were in UO 3
years ago, they are not.
Or if they are, then they are doing it very, very, very quietly.
'Cause otherwise I would hear them, I think.
Want to point me to a forum I've missed?
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