[MUD-Dev] Forks or Frameworks?
Matthew Mihaly
the_logos at achaea.com
Mon Jan 1 01:24:30 CET 2001
On Sat, 30 Dec 2000, Dave Rickey wrote:
> ----Original Message-----
> From: Matthew Mihaly <the_logos at achaea.com>
>
> > Let's not forget the product that could revolutionize the friendly
> > D&D session between friends: Neverwinter Nights.
>
> I know this isn't going to make me popular, but my guess is that NWN
> is going to suffer from a *severe* case of "Stock MUD Syndrome". Too
> much of the rulebase is untouchable, and the Solistice Toolkit is a
> *closed* toolset, which will put sharp limits on what can be done with
> it.
>
> My guess is that the majority of "worlds" will be minor variations on
> the standard, and 2-5 projects that create a themed alternative will
> exist, but be either extremely exclusive or extremely fragmented.
Alas, this could _very_ well be the case, and I think Bioware is quite
alert to this possibility. Let's hope something can be done about
it. I'd like to see NWN succeed, personally.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list