[MUD-Dev] Forks or Frameworks?

Matthew Mihaly the_logos at achaea.com
Mon Jan 1 01:24:30 CET 2001


On Sat, 30 Dec 2000, Dave Rickey wrote:

> ----Original Message-----
> From: Matthew Mihaly <the_logos at achaea.com>
> 
> > Let's not forget the product that could revolutionize the friendly
> > D&D session between friends: Neverwinter Nights.
> 
> I know this isn't going to make me popular, but my guess is that NWN
> is going to suffer from a *severe* case of "Stock MUD Syndrome".  Too
> much of the rulebase is untouchable, and the Solistice Toolkit is a
> *closed* toolset, which will put sharp limits on what can be done with
> it.
> 
> My guess is that the majority of "worlds" will be minor variations on
> the standard, and 2-5 projects that create a themed alternative will
> exist, but be either extremely exclusive or extremely fragmented.

Alas, this could _very_ well be the case, and I think Bioware is quite
alert to this possibility. Let's hope something can be done about
it. I'd like to see NWN succeed, personally.

--matt

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