[MUD-Dev] Curing skill spam (was: Moving away from the level base system)
Kwon Ekstrom
justice at softhome.net
Mon Jan 1 23:25:16 CET 2001
z032383 at students.niu.edu wrote:
> necessarily combat skills, and combat skills. It is impossible to
> spam a skill that deals with sword use. A character has to go out,
> fight monsters, and gain experience to improve at his or her sword.
I disagree a warrior can simply choose not to speed up combat. Find
targets that last a decent amount of time, but don't necessarily pose
a threat. Then let his character fight while he checks in to make
sure he hasn't been killed yet.
> at his teleport spell outside combat situations. When it comes to
> casting it under major pressure, he may very well pee in his pants.
It's impossible to predict what a "real" sentient being would
do. Sometimes they aren't even sure what they're gunna do until they
did it and are left wondering... why? Sure a real person may pee his
pants, but in a game setting, it's a general understanding that the
character has experience with combat. And could perhaps do whatever
he/she wants to.
> Events like what, the mud popping up with a random question like:
>
> What is 2+2?
If you're thinking of events like that, then you're perfectly
right. They would be distracting and inappropriate. But I don't think
that's the case. Random events within a setting would be more like
it. You're out teleporting about for example, it's perfectly
beleivable that the game might just drop you in a room with an aggro
mob that likes to visit victims that run away. I suppose it would
depend on the context, and the quality of the game AI.
i
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