[MUD-Dev] Skill-Trees & Skill-Webs (was: Curing skill spam (was: Moving away from the level base system))
Phil Hall
tholal at bga.com
Wed Jan 10 11:31:09 CET 2001
<EdNote: Missing attribution added. Don't rely on me doing this>
On Tue, 9 Jan 2001 11:46:56 -0800
Christopher Allen <ChristopherA at skotos.net> wrote:
> <skill groupname="thief" skillname="sneaking" dif="100"
>learningspeed="1" vis="true">
> <factors>
> <factor skillname="size" val="-0.2"/>
> <factor skillname="agility" val="0.2"/>
> <factor skillname="dexterity" val="0.05"/>
> <factor skillname="hearing" val="0.1"/>
> <factor skillname="thiefgeneral" val="0.1"/>
> </factors>
> </skill>
> <skill groupname="thief" skillname="pilfer" dif="200"
>learningspeed="0.7" vis="true">
> <factors>
> <factor skillname="size" val="-0.05"/>
> <factor skillname="agility" val="0.05"/>
> <factor skillname="dexterity" val="0.2"/>
> <factor skillname="hearing" val="0.1"/>
> <factor skillname="thiefgeneral" val="0.1"/>
> </factors>
> </skill>
I don't understand why hearing should affect the ability to pilfer or sneak.
-Phil
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