[MUD-Dev] Player statistics

Matthew Mihaly the_logos at achaea.com
Thu Jan 11 23:04:22 CET 2001


On Thu, 11 Jan 2001, Jake Song wrote:

> Koster, Raph wrote:
 
>> Well, as a separate datum, you can figure that the currect active
>> subscriber base of the big three commercial muds is around 600,000,
>> with 300,000 in EverQuest, 200,000 in Ultima Online, and 100,000 in
>> Asheron's Call. Those figures are ballpark--I know that both EQ and
>> UO are higher, and AC may be slightly lower. However, total sales
>> numbers for all three games combined are probably... (*does some
>> quick math*) oh, somewhat over a million all told, with UO over the
>> half million mark and EQ rapidly closing in on it.  Many of those
>> unit sales are misleading because they count sales of expansion
>> packs to existing users, though. I would guess that the number of
>> graphic-mud-only players is larger than the current number of
>> text-mud-only players because the graphic mud rode the Internet
>> boom wave better than the text mud did (in terms of acquisition).
 
> It maybe sound strange but MMORPG 'Lineage' which is in service in
> Korea and Taiwan had total sales of $45 million (in USD) last
> year. That is $3.75 million per month. :)

Not to mention that Lineage holds the record for having the most people
online at once (110k) of any mud. It's a bit crap the way we talk about
EQ/AC/UO as if they are the only big boys really. 

--matt

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