[MUD-Dev] An Idea... Mud Development Framework

David Loeser daklozar at home.com
Sat Jan 13 01:16:32 CET 2001


> -----Original Message-----
> From: Jeremy Lowery

> I've been developing a mud codebase for the past few months. At a
> certain point I realized that I was treading on all too common
> territory, and my ambitions began to take over. In a rush of
> creative energy (or hysteria), I thought up the idea of a mud
> programming framework. My goal is the think of a base that supports
> the widest variety of different game ideas. I'd been twittling with
> pieces of the thing in my mind for some time now. Below is my first
> thoughts on the system. Next ideas would be the implementation of
> serialization and a scripting language to support the framework,
> along with precisie object definition information. Will you folks
> tell me what you think?

Jeremy,

For a guy who is about to embark on the design of a POW (Persistant
Online World), I found your post an interesting read. I want to take a
bit of time and study your writings a bit more before I comment on the
practicality or any other specifics of your framework. Keep us posted
on your developments.

David "Dak Lozar" Loeser

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