[MUD-Dev] An Idea... Mud Development Framework
David Loeser
daklozar at home.com
Sat Jan 13 01:16:32 CET 2001
> -----Original Message-----
> From: Jeremy Lowery
> I've been developing a mud codebase for the past few months. At a
> certain point I realized that I was treading on all too common
> territory, and my ambitions began to take over. In a rush of
> creative energy (or hysteria), I thought up the idea of a mud
> programming framework. My goal is the think of a base that supports
> the widest variety of different game ideas. I'd been twittling with
> pieces of the thing in my mind for some time now. Below is my first
> thoughts on the system. Next ideas would be the implementation of
> serialization and a scripting language to support the framework,
> along with precisie object definition information. Will you folks
> tell me what you think?
Jeremy,
For a guy who is about to embark on the design of a POW (Persistant
Online World), I found your post an interesting read. I want to take a
bit of time and study your writings a bit more before I comment on the
practicality or any other specifics of your framework. Keep us posted
on your developments.
David "Dak Lozar" Loeser
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list