[MUD-Dev] Server stability (was: Player statistics)

Valerio Santinelli tanis at mediacom.it
Mon Jan 15 08:42:40 CET 2001


<EdNote: New text moved below quote and quote trimmed>

----- Original Message -----
From: "Koster, Raph" <rkoster at verant.com>
To: <mud-dev at kanga.nu>
Sent: Sunday, January 14, 2001 4:46 PM
Subject: RE: [MUD-Dev] Server stability (was: Player statistics)

> > -----Original Message-----
> > From: mud-dev-admin at kanga.nu
> > [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> > Bruce
> > Sent: Sunday, January 14, 2001 12:28 AM
> > To: mud-dev at kanga.nu
> > Subject: Re: [MUD-Dev] Server stability (was: Player statistics)

> > On The Etenal City, our database of objects is around 1.3 gigs,
> > while the object index is around the index is 192M.
>
> UO's is... more. :) Lots more.

Hi Raph!

Maybe you already discussed about this, but it could be that I missed
the topic. What kind of database are you using on games like EQ, UO
and the like? Are you using commercially available dbs like Oracle or
is yours an internal-developed db system ?

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