[MUD-Dev] I Want to Bake Bread
John Buehler
johnbue at msn.com
Wed Jan 17 19:54:11 CET 2001
Richard writes:
> I once spent a week trying to detail the forging of metal objects to
> the level needed to replicate the process in the game, that led me
> to what materials were used in the process, how were the metallic
> ingredients located and processed... The impression that effort
> gave me was that finding enough information to replicate the
> processes to the level of detail that I desired was impossible, if
> not then a time I didn't have the time for.
> It seemed to me, what would be helpful was a resource where game
> designers with the same interests (medieval processes used as a
> basis for fantasy world design) or even a generic resource for game
> designers of any genre.
> Would anyone else be interested? If so, maybe this would be best as
> a wiki in PAN as a public resource?
Maria Hamilton mentioned the following books to me in an email:
One of the better sources is "On Divers Arts"
http://www.amazon.com/exec/obidos/ASIN/0486237842/qid=970851851/sr=1-1/002-1804599-0935248
Also there's "The Pirotechnia of Vannoccio Biringuccio: The Classic
Sixteenth-Century Treatise on Metals and Metallurgy"
http://www.amazon.com/exec/obidos/ASIN/0486261344/ref=sim_books/002-1804599-0935248
I believe I've flipped through "On Divers Arts" (aka "Rugerus"). If
it's the book that I was flipping through, the information in it is
absolutely fascinating. How to make plate glass springs to mind.
Neat stuff.
The information is out there. If you'd like to see how things were
done in the 1700's, try the volumes of information coming out of
Colonial Williamsburg. It obviously isn't circa middle ages, but
they're actually making things in Williamsburg according to the old
techniques. How to make nails, screws, axes, barrels, cloth and so
on. The actual process of turning iron into forgeable material is
shown. These things are 'shown' in a variety of programs that I've
seen, many on tapes published by Williamsburg. Absolutely fascinating
stuff.
JB
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