[MUD-Dev] Room Generation
George Greer
greerga at circlemud.org
Fri Jan 19 16:15:27 CET 2001
On Fri, 19 Jan 2001, J C Lawrence wrote:
>On Fri, 19 Jan 2001 10:22:14 -0600
>Nathanael Dermyer <NDermyer at HNTB.com> wrote:
>> What I'm wondering is if anyone has some sort of mechanism (perl
>> script, C program, VB, whatever) that will accept some sort of map
>> file and a list that defines what each map symbol means, and spews
>> out individual room files.
> I'm not aware of such a tool (we're too enarly in the technology
> curve for much standardisation). That said, its not an inherently
> difficult problem. The basic algorithm would be something like:
CircleMUD's FTP site had something like that contributed.
ftp://ftp.circlemud.org/pub/CircleMUD/contrib/olc/offline/
(or see your friendly Kanga.nu mirror)
--- 8< ---
cartograph-3.10.tar.Z A C program for converting an ASCII map of an area
into a Circle world file. Very useful! Written and
submitted by Jeff Fink.
cartograph-3.10.README Information on cartograph-3.10.tar.Z
--- 8< ---
If you want the reverse (world to map), try:
--- 8< ---
mapwld.c.gz A program to assist those using circle world
files by creating both a table of exits for
each room in a world file as well as, optionally,
an ASCII map of the zone. The map will not be
perfect and is easily fooled by complicated
arrangements of rooms, but it does provide a very
good starting point. Written and submitted by
John Neil.
--- 8< ---
Obviously you'll need to make it non-CircleMUD-specific yourself.
--
George Greer
greerga at circlemud.org
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