[MUD-Dev] Room Generation
Jon Lambert
tychomud at ix.netcom.com
Sun Jan 21 14:51:16 CET 2001
J C Lawrence wrote
> On Fri, 19 Jan 2001 10:22:14 -0600
> Nathanael Dermyer <NDermyer at HNTB.com> wrote:
>> What I'm wondering is if anyone has some sort of mechanism (perl
>> script, C program, VB, whatever) that will accept some sort of map
>> file and a list that defines what each map symbol means, and spews
>> out individual room files.
<snipple>
> You now have a graph, a mesh of nodes related by directional links
> representing your room pattern. Now you just need to walk that
> graph and dump the results in your desired format.
This is an excellent resource.
Algorithms in C Part 5: Graph Algorithms by Robert Sedgewick
http://www.amazon.com/exec/obidos/ASIN/0201316633/qid=980106342/sr=2-1/ref=sc_b_1/107-8933457-4656560
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
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