[MUD-Dev] Project Entropia
Frank Crowell
frankc at maddog.com
Mon Jan 22 12:27:02 CET 2001
the_logos at www.achaea.com wrote:
> Yeah, I'd be quite interested to any defences from the Entropia
> guys. They seem to be making a ridiculous number of blatantly
> obvious, serious mistakes, but if they have backing, they can't be
> as out of the loop as they appear to be. Their system pretty much
> guarantees, at present, that they will get totally screwed when
> people start defrauding them by fraudulently generating credits in
> the game and having them turned into real money, or when people
> start using stolen credit card information to wring money out of
> them.
Just because someone puts money in your project doesn't mean it is
going to be a viable business. I am out in the street now because we
couldn't execute our business plan.
I would like to see a customizable client. And a published, open
protocol.
Sure the Entropia model could have problems, but Entropia is
essentially on the right track. Certain business models have not
worked. Certain ones we don't want to work -- like the one where ads
are embedded in game (see Macromedia game site for examples of this).
I am not wild about the fact that Entropia is trying to patent their
economic model and I wish the company would give up that attempt. Or
at least have an open license which prevents someone else from
developing a closed patent. The buying/selling/renting/owning virtual
objects has a potential for big business. The little bit of stuff
that has gone on at Ebay would be nothing compared to what this market
could do.
frank
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