[MUD-Dev] No Exp? (was: Exploration Exp)
Alistair Milne
krug at btinternet.com
Wed Jan 24 00:59:54 CET 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]
> On Behalf Of Michael Tresca
> Sent: 21 January 2001 18:22
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] No Exp? (was: Exploration Exp)
> On RetroMUD, we have an "Explore Percentage" of the total
> universe. At every 10 levels, an Explore Quest requires you
> have that much of the Retroverse explored (10% at 10th level,
> 20% at 20th level, etc.). Guilds that pride themselves on
> their knowledge of the world (Bards) require a minimum amount
> of E% to advance.
I'm an explorer. I did the bartle test and came out EAS. I
don't need or want rewards based on the number of rooms I have
explored, rooms are only there to provide a canvas for my real
work of trying to get the mud to give up its secrets to me. In
a rich and varied world with lots of little special forgotten
code routines and zones, I don't need any experience or reward
at all for my efforts, the discoveries themselves are what I
crave. If I needed a little mud-diploma telling me how much I
had seen, I'd be AES instead ;)
Genghis
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