[MUD-Dev] Cultural Differences in Gaming and Gamers

Koster Koster
Fri Jan 26 07:38:00 CET 2001


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> SavantKnowsAll at cs.com
> Sent: Thursday, January 25, 2001 9:27 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Cultural Differences in Gaming and Gamers

> In a message dated 1/25/01 12:35:39 AM Pacific Standard Time, 
> jake at ncinteractive.com writes:
 
> Our first game has a relatively large player base in korea (80,000 I
> believe - at $19.95 a month) - and so small a base here that I've
> decided we're going to phase it out prior to beta'ing our second
> game.

Which games are these?

> In the past two weeks, Korean players have found our american
> version (I suspect a Korean server outtage or the fact that we're
> $9.95 here to be the culprit) of the game and have begun absolutely
> /flooding/ the server.  They are, to put it simply, a completely
> different beast than american players.  They flood the chat with
> cursing, spamming, and they rampantly PK at every opportunity they
> get.  Oddly enough, when they are banned, they write to us (in a
> very calm manner, I might add) and genuinely curious as to why they
> were banned.  It strikes me as funny that not only is the playstyle
> so different, but the reaction to the ban as well.  From my
> experience - american players don't get quite that out of hand, but
> become savages when banned.

I suggested to some execs here at work once that there was a very real
cultural difference in terms of the things people enjoyed in the game,
and specifically cited playerkilling as something that seemed more
popular in the Asian markets. The execs then proceeded to shift track
to discuss whether that was racist.... :P

-Raph
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