[MUD-Dev] off-line pk
msew
msew at ev1.net
Sat Jun 2 21:14:38 CEST 2001
http://www.time.com/time/interactive/entertainment/gangs_np.html
>>> QUOTE >>>
Five rough-looking men stepped out of a black sedan and burst into
the Seoul PC cafe where Paek Jung Yul hangs out with Strong People
Blood Pledge, his clan of online gamers. "Is the wizard here?"
demanded one of the toughs, asking for the player who killed his
character in an online game called Lineage. The "wizard" was there,
alright, and he was feeling bold. He boasted that he had offed the
gangman's virtual character just for the fun of it. Bad idea. The
roughnecks dragged the 21-year-old into the urinal and pummeled him
until he was covered with real-world bruises.
Paek describes the incident - now part of his clan's lore - with
jaded nonchalance. Actual violence has become so commonplace among
computer-game players that concerned authorities even have a term
for it that borrows from the game: "off-line PK" (player killings).
<<< END QUOTE <<<
and later:
>>> QUOTE >>>
All this can be fairly lucrative, especially since there's a
thriving black market that exchanges the virtual items for cold,
hard cash
...
The game has also caught on with the loan-sharking gangsters active
in the Korean entertainment industry. Some have seized control of
Lineage castles, gamers say. They do a brisk side business trading
in virtual weapons and levying taxes in the game. In between
off-line heists, they boast among themselves about their online
exploits. "They guard people for money in the game," says the
sweet-faced girlfriend of one gangster, as she leans back into a red
plush couch at a Seoul bar. "It's just like reality
<<< END QUOTE <<<
As time becomes more and more valuable and the games become more
realistic0 and more wide spread I wonder what kind of behavior might
come from it?
IRL wars started over something occurring in VR?
When will VR and IRL blur to be one?
What game mechanics might help separate out VR vs IRL? (is this a
good thing?)
msew
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