[MUD-Dev] Player run reputation system
Koster
Koster
Sun Jun 3 22:26:17 CEST 2001
> -----Original Message-----
> From: Matt Mihaly
> Sent: Sunday, June 03, 2001 2:45 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Player run reputation system
> On Wed, 23 May 2001, shren wrote:
>> Such schemes are prone to mule accounts and false accounts voting
>> about how great a guy Joey the pk is.
> I'm not an expert on it, but the advogato system, (www.advogato.com)
> seems to be fairly immune to these sorts of troubles.
We explored using it on SWG. The problem with it is its purpose. Yes,
it succeeds at routing around uh, "enhanced" reputations; someone who
is already established in the network and who has multiple sources of
information can ascertain which reputations are inflated, which fit
with his worldview, etc. What it doesn't do is provide a novice any
indicator of who the good and bad nodes are. So for the purpose of
indicating status to people new to the system, it doesn't offer any
real help; in fact, to someone with zero trusted referents, everyone
looks the same. As this was one of our primary reasons to use a
reputation system, we abandoned the idea.
-Raph
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