[MUD-Dev] Maintaining fiction.

shren shren at io.com
Mon Jun 4 08:28:29 CEST 2001


On Wed, 30 May 2001 SavantKnowsAll at cs.com wrote:
> In a message dated 5/30/01 1:34:07 AM Pacific Daylight Time, 
> trump at vividvideo.com writes:
 
>> Fake death is a fiction breaker.  The most important reason to want
>> to have perma death is to keep the all important fiction alive (We
>> are talking about RPGs here right?)
 
> The most important reason to /not/ have permadeath is because nobody
> plays to lose, and nobody is going to pay to play a game where they
> can permanently lose an investment.  Yes, persistant characters are
> an investment - of your time, and money.

I play a game where I can permanently lose my character.  Try not to
speak in such broad generalizations when they arn't true.

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list