[MUD-Dev] Maintaining fiction.
shren
shren at io.com
Mon Jun 4 08:28:29 CEST 2001
On Wed, 30 May 2001 SavantKnowsAll at cs.com wrote:
> In a message dated 5/30/01 1:34:07 AM Pacific Daylight Time,
> trump at vividvideo.com writes:
>> Fake death is a fiction breaker. The most important reason to want
>> to have perma death is to keep the all important fiction alive (We
>> are talking about RPGs here right?)
> The most important reason to /not/ have permadeath is because nobody
> plays to lose, and nobody is going to pay to play a game where they
> can permanently lose an investment. Yes, persistant characters are
> an investment - of your time, and money.
I play a game where I can permanently lose my character. Try not to
speak in such broad generalizations when they arn't true.
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