[MUD-Dev] Maintaining fiction.

Travis Casey efindel at earthlink.net
Mon Jun 4 20:19:13 CEST 2001


shren wrote:
> On Wed, 30 May 2001 SavantKnowsAll at cs.com wrote:

>> The most important reason to /not/ have permadeath is because
>> nobody plays to lose, and nobody is going to pay to play a game
>> where they can permanently lose an investment.  Yes, persistant
>> characters are an investment - of your time, and money.
 
> I play a game where I can permanently lose my character.  Try not to
> speak in such broad generalizations when they arn't true.

For that matter, if no one was willing to play a game where they could
permanently lose an investment, Las Vegas would be a ghost town.

--
       |\      _,,,---,,_     Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-' 
     '---''(_/--'  `-'\_)
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