[MUD-Dev] Maintaining fiction.
Travis Casey
efindel at earthlink.net
Mon Jun 4 20:19:13 CEST 2001
shren wrote:
> On Wed, 30 May 2001 SavantKnowsAll at cs.com wrote:
>> The most important reason to /not/ have permadeath is because
>> nobody plays to lose, and nobody is going to pay to play a game
>> where they can permanently lose an investment. Yes, persistant
>> characters are an investment - of your time, and money.
> I play a game where I can permanently lose my character. Try not to
> speak in such broad generalizations when they arn't true.
For that matter, if no one was willing to play a game where they could
permanently lose an investment, Las Vegas would be a ghost town.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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