[MUD-Dev] Neverwinter Nights

Eli Stevens listsub at wickedgrey.com
Mon Jun 4 22:01:43 CEST 2001


----- Original Message -----
From: <Daniel.Harman at barclayscapital.com>
To: <mud-dev at kanga.nu>
Sent: Monday, June 04, 2001 5:46 AM
Subject: RE: [MUD-Dev] Neverwinter Nights

>> -----Original Message-----
>> From: Gavin Doughtie [mailto:gavin at well.com]
>> Sent: 30 May 2001 18:15
>> To: mud-dev at kanga.nu
>> Subject: Re: [MUD-Dev] Neverwinter Nights

>> On an unrelated note, they don't have a first-person view either. I
>> find this to be disappointing, as I get a big cognitive thrill from
>> "looking out the eyes of" my avatar.

> I have to agree with you on this point. For me, a 3rd person view
> really ruins my sense of immersion. Its one of Everquest's best
> features. When I log into my second account and look at my main
> avatar from another character, I'm always somewhat surprised how I
> look, and thats something I rather like :)

Really?  I was surprised when I read that...  First person always
kinda bothered me, it never felt right.  This is going to sound dumb,
but I think it has something to do with not being able to see my
character's nose.

Seriously.

I think that if we had visualization devices (a step down from
holo-decks?)  that could really show me what my character could see
(like my nose, peripheral vision, etc.) then I might not mind.  But
with current tech, I have to look at the world either with blinders on
or through fish goggles.  Ick.

Besides, I like to see my characters, because they (should) look
nifty.

So, I like 3rd person.  It doesn't try and represent something it
cannot (full vision), and instead just gives me a picture of what is
going on...

Just my $.02
Eli

--
>From Yahoo! News, June 4th, 2001:
"Gaza Gunbattle Threatens Cease-Fire"


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