[MUD-Dev] Maintaining fiction.
Christopher Kohnert
chris at achaea.com
Tue Jun 5 16:11:26 CEST 2001
Andrew Reisse wrote:
> A mud I played once a long time ago (it went offline, and I don't
> remember its name), had "temporary permadeath", where when you
> died, you didn't lose anything, no exp or items, you just had to
> wait half an hour, unless you got resurrected by another PC. Also
> you had to walk to a shrine as a ghost, and search for one if you
> didn't know where one was. I actually liked exploring as a ghost,
> because you could look around the dangerous areas and "consider"
> all the mobs there, while waiting, and without getting attacked.
Not to be entirely critical, but the last few posts I've seen in
this thread regarding this topic of permadeath are sort of misusing
a word, or missing the point of the word.
Permadeath: <noun> from Permanent and death, meaning dead for ever.
I would argue that permadeath means you die, plain and simple. You
get nothing, your stuff does not carry over to other characters,
your time/money/etc is completely lost. Now, if we want to coin some
other word to describe
more-annoying-than-an-instant-ressurection-death, I'm game.
Chris
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