[MUD-Dev] Thread Pools (was: Re: TECH: Distributed Muds)

Bruce bruce at puremagic.com
Tue Jun 5 18:37:50 CEST 2001


Matt Chatterley wrote:

> If you want a truly real-time game, which scales to /lots/ of
> players, one thread per socket makes more sense. Otherwise, I
> think you're probably right (I might put more thought into my
> virtual threads, actually).

No.  Please do read the archives.

> I've never really done any load testing, I have to confess. Not
> seriously. My last Mud project fell apart due to lack of time (on
> the

> Thinking about it again, it does seem excessive.

Yes.

  - Bruce

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