[MUD-Dev] Thread Pools (was: Re: TECH: Distributed Muds)
Bruce
bruce at puremagic.com
Tue Jun 5 18:37:50 CEST 2001
Matt Chatterley wrote:
> If you want a truly real-time game, which scales to /lots/ of
> players, one thread per socket makes more sense. Otherwise, I
> think you're probably right (I might put more thought into my
> virtual threads, actually).
No. Please do read the archives.
> I've never really done any load testing, I have to confess. Not
> seriously. My last Mud project fell apart due to lack of time (on
> the
> Thinking about it again, it does seem excessive.
Yes.
- Bruce
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