[MUD-Dev] off-line pk
Matt Chatterley
mpchatty at hotmail.com
Tue Jun 5 22:25:44 CEST 2001
> From: Matt Mihaly <the_logos at achaea.com>
> On Mon, 4 Jun 2001, Freeman, Jeff wrote:
>> I think it would be more interesting if it happened the other way
>> around. Now THAT represents a compelling gameworld: When
>> something IRL ticks you off and you get your revenge - and are
>> *satisfied* with that revenge - in VR.
> I notice that happening a lot and have for years, particularly
> among teenagers. They get in pissy little arguments outside the
> MUD and start trying to take revenge on each other in it.
Another interesting thought. Surely, your RL mood influences game
decisions? If you're wound up, frustrated, and that Mob pushes you
over the edge, you take the extra risk to finish it, and die! Thats
happened to me once or twice ;)
Especially given very creative gaming, like RP, the players mood has
an effect on how they play, what they do, and how involved they get;
it can be quite interesting.
In killing based games, it probably does account for some IC
aggression and so forth. Hmm. Just goes to show that people are too
random to always interact as expected by computers. :P
-Matt
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