[MUD-Dev] Maintaining fiction.

shren shren at io.com
Wed Jun 6 00:30:24 CEST 2001


On Wed, 6 Jun 2001, Matt Mihaly wrote:
> On Mon, 4 Jun 2001, Andrew Reisse wrote:
  
>> A mud I played once a long time ago (it went offline, and I don't
>> remember its name), had "temporary permadeath", where when you
>> died, you didn't lose anything, no exp or items, you just had to
>> wait half an hour, unless you got resurrected by another PC. Also
>> you had to walk to a shrine as a ghost, and search for one if you
>> didn't know where one was. I actually liked exploring as a ghost,
>> because you could look around the dangerous areas and "consider"
>> all the mobs there, while waiting, and without getting attacked.

> There is no such thing as temporary permadeath. Either you are
> permanently dead or not. The discussion of what constitutes 'you' is
> a worthwhile one, but you weren't questioning that.

But by that definition, permadeath literally is impossible, because
you can't remove the knowledge from the mind of the player upon
death, which should be lost on death.  (Unless you reject the player
from the mud permanently upon death and never let them come back.)

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